After blood, sweat and tears, working through late nights, sacrificed weekends and a lot of coffee, the internship has come to an end, and the game is finally available in Google Play Store, and soon (1-2 weeks) will also be at AppStore for iPhone 5. Art all done by me, except for some details because the deadline was too tight and we were running out of time.
I would like to thank the coffee who has never abandoned me since the beginning of the project until the very ending. I would also like to thank Chris Coxand Justin Parsler for the great opportunity, and Chris Winn, Ali Abdullah Marwani, Ben Lunato and Davide Alexandro Fiandra for the hard work - and for helping with the unfinished art.
It was great working with you, and I’m certainly going to miss you and all the rest of the Brunel Game Design students who I had the luck to study and work with.
You’re awesome. Keep up the good work, I wish you all the best.
The demo version is free and the full game can be purchased by clicking on the option “upgrade for full game” for the price of 0.50 pence in the UK (converted to your currency automatically since it’s available in the whole world.
You can download it here.